Had a great time going through all the stuff I've experienced in that time, so many great memories, friendships, battles, championships,... I don't regret a single second spent here
There is difference between complaining and constructive criticism, and sorry, but your post feels very much like the first listed option.
If you come to me and say "I think your mod has wrong drag values" I'll check and if you're right, I'll appreciate your feedback.
But you come and say "I think your mod sucks because it is not frequently updated and doesn't have hundred of fancy skins". That is not constructive criticism, it is just expression of it not being up to your personal standards.
And I nowhere said it is perfect, I had to cut some corners to make it work and already have ideas on how to improve the next championship.
For me hundreds of updates being the sign of high quality is definitely a new thing. Almost like I spent half a year building it offline just so I don't have to spam it hundred times to the world.
I agree on the category part, however I have already explained why this car is not in the formula category (even if it was a difficult decision).
However I disagree with the desperate need for having fancy skins, I thought this 'game' is about physics simulation in first place, which is where I spent majority of my work at. The car has full skin support and plenty of great community-made skins emerged since then...
Noone is forcing you to attend the event that had massive impact on the recent evolution of LFS, where tracks are highly accurate replicas of their real counterparts (even if we are essentially racing on a massive parking lot), where the field is very coulourful due to proper skin support,...
Seeing your concern over the singleseater with handbrake, I can imagine that if it was 2013 today, you would accuse me of making shit up, because there is no such thing as an electric-powered formula car and I make the game so 'unrealistic'.
Absolutely below acceptable condition indeed. In a world of mods lacking shadows, skin support, proper driver animation, having questionable physics, this one is clearly poorly done.
I think we have different opinion on what 'simulation' atually is.
You seem to feel that simulation is "an attempt to replicate something from the real world as closely as possible at all costs".
Meanwhile to me a simulation is a solution to a question of "what would happen if 'this' was done in the real world?" The simulation uses real-world physics equations and assumptions to tell us how such cars would behave if they did exist (EV singleseaters already exist and while there are not any with handbrake, it is still technologically possible even if no-one has done it and it definitely is not a reason why we should not be allowed to try it in this simulation).
In that case trying to comprehend what you are trying to say is pretty much impossible...
Or should I approach Kerbal Space Program developers and tell them to scrap their work because their imaginative in-game solar system is significantly downscaled and therefore inaccurate, unenjoyable and worthless?
I appeciate your concerns over my creations and the well-being if LFS.
Let me break it down for you:
Surely would be handy to have formula class vehicles with lights support, but until then the car has to stay in different vehicle class for reasons specified above. Deal with it.
Well, before the rating got flooded with 1-star votes from guys upset that the car got the 'approved' shortly after its release (for the record I did not request it), it was sitting at pretty good rating of around 4,5 stars. Now it has 'only' 3,6 stars because some kids simply couldn't handle their tantrum...
But unlike you, I don't mind as I know what this car is worth of regardless of the review-bombing.
Almost like having few updates is a bad thing... Unlike most 'modders' here who upload the mod as soon as they put the sketchfab-laundered 3D model onto random LFS wheels and then reupload it with little tweaks frequently (essentially just spamming our hard drives and the main server depository), this vehicle was in development for nearly half a year before it even went online and as a consequence most errors have been caught in that phase. Since the release there was single update containing the fixes for few things that were unnoticed and one more is scheduled for the next week. No other updates are needed so I don't see a single reason why there should be many...
The vehicle has full skin support and there are tons of great skins made by the E-Challenge competitors
(https://www.lfs.net/forum/thre ... E-Challenge-2023----Skins)
The default skins are very elementary, but they are sufficient; don't understand your upset about it.
Yes, it has horn and handbrake, so what? Although not intended, I'm not losing my mind over that, there are way bigger problems in the world than a virtual formula car with horn and you seem to be the only one who gets hurt from it. And it has handbrake as well, because why not? I'm aware it is there, competitors are aware it is there, we did not ban its use in the championship, so I don't know where's the big deal.
I could make AWD formula car (which is actually very possible with EV powertrains as well) and you can't stop me from doing so. I'm here to make new stuff while you are here to complain, that's why I'm running a very unique racing championship and you are writing sad posts...
I'm open to trying new things and pushing the limits of what is possible. And as a part of trying to break the sterility of LFS we are simulating wet conditions with low-adhesion tyres (Imagine that!! how unrealistic) in this very specific championship. If you don't like that concept, then simply don't join (oh wait, nevermind) and let us enjoy the racing with new variables while you stay salty about us having fun.
Or go make a better more 'accurate' car that does not stand out.
Because I wanted to implement some illuminable stripes over the car's body - unfortunately formula class vehicles do not support headlights function, so to make it happen I had to switch to traditional car class.
As a consequence it also has horn and handbrake, but I don't mind
Nah, it means that every 16th or 17th frame is used for the rendering instead of every 5th or 6th.
You will not notice any difference but the physics will be better.
To confirm your attendance for the MRc E-Challenge Round 2, please give your status for the round (YES I'm attending, or NO I'm not attending), car number, and LFS licence name.
Your confirmation is due by 16:00 UTC on Sunday. Confirmations are not mandatory, but in case of full server the confirmed drivers will be clearly prioritised.
The confirmation is however mandatory if you intend to use the PowerUp Wild Card in the upcoming event - in that case post your confirmation as stated below and add a note 'PowerUp activation Round 1 Race X' where X is race number 1 or 2.
Passwords will be PMd to all competitors shortly before the event start.
Please post a confirmation even if you do not plan to attend.
To be fair, the "rebranding" is not that uncommon, I don't even have to go far for a real life example:
There is a spaceflight/engineering game similar to Kerbal Space Program. For 6 year it was simply called "SimpleRockets2". Few weeks ago they went out of early access / pre-1.0 state and they did rebrand the game to a new name "Juno: New Origins". There was no apparent reason to do so, they just felt the need, that the game that was very same to 0.9something version of SR2 requires a new name.
So the 1.0 version of SR2 was named Juno: New Origins.
And really, while the SR2 was mostly reffered as a 6 years old clone of KSP, the J:NO title held some sense of novelty despite being the very same game and the general public perception appeared to consider J:NO to be a newly released game after all...
So I think rebranding LFS might help a bit in this sense, although I'd prefer not to do it that way (just saying it seems to be a viable option).
Well, if you find the biggest obstacle in modding being the inability to name the car the way you want because you don't have legal permission from the manufacturer, then you can't be taken seriously...
Did you even try to drive it?
If yes, thanks for useless feedback.
If not, thanks for useless comment.
My engine damage experience from past is that 0,47% of damage in UFR did cost us over a second per lap at KY3; similarly 0,8% damage in XRR at AS4 did cost me around 1 second per lap as well.
So I think 95% engine health (5% damage) is actually a massive damage and huge performance drop; it would be a critical damage already if there was such damage category beyond minor and major.
To confirm your attendance for the MRc E-Challenge Round 1, please give your status for the round (YES I'm attending, or NO I'm not attending), car number, and LFS licence name.
Your confirmation is due by 16:00 UTC on Sunday. Confirmations are not mandatory, but in case of full server the confirmed drivers will be clearly prioritised.
The confirmation is however mandatory if you intend to use the PowerUp Wild Card in the upcoming event - in that case post your confirmation as stated below and add a note 'PowerUp activation Round 1 Race X' where X is race number 1 or 2.
Passwords will be PMd to all competitors shortly before the event start.
Please post a confirmation even if you do not plan to attend.
Note: The clean skin template and wireframe are attached at the end of the post.
All skins have to have a clearly visible entry number element on the following places:
Nose of the car
Side of the bodywork
Drivers are free to use any font or resize the number at their will, assuming the number remains well-visible from most angles.
There are no other mandatory elements, however we highly welcome if you place the logo of the event, its organisers or partners on the car - feel free to use the logo pack archive attached to this post.
Also, just like the last year, if you do not have the skill, time, or will to create the valid car skin, feel free to contact us here or via Discord, telling your number and preferred colour combination and we will make a simple rules-valid skin for you.